I've started creating a video showing my process for doing this, as it pops up quite often with regard to Run8.Hey everyone / Dovetail Games. I should mention, you can also just manually build a local and manually tag it if you really want to. so if you want to invent L-MYTRAIN and just run Boron (BOR) instead of the entire L-CAL0611, go ahead. There's actually no real reason you have to "obey" the actual railroad rules. The locomotives may say "BNSF" on the side, but it's your railroad. Welcome to managing the Mojave subdivision of the Burlington Northern and Santa Fe :)įinal note. L-CAL0611 is a favorite of mine, serves 3 industries out of Barstow and is easy to run. It's too much work for one person to run the entire subdivision. Pick some that you want to do and only worry about those ones. So when you go and switch them out, you can bring the ones back from the industries and build new trains to send off yonder. the really cool thing? The industries will actually fill or empty those cars, then re-tag them for their destinations. Part of learning this game is learning what order to build the locals in so you can shunt them efficiently. You can also see on this window that LS906J serves Greenstone Solutions and Hondo Chemicals. The industry configuration window will tell you the track capacity, if the industry produces loads or empties, and how much time it takes (48 in-game hours in this case). By using a combination of the hump yard and the train spawning window (where you can actually re-arrange existing trains) you can efficiently (as possible) build locals from inbound manifests.
or you can learn how to use the hump yard and get really creative to build your local trains.
So how do you build locals? Well, you can do it completely manually. So what I do is build both the locals at the hump yard in Barstow, and have an AI train take them to Bakersfield where I split them and manually run the locals to the industries. In this case, both LS906J and LS910J are Union Pacific trains run out of UP Bakersfield. so now what? Now you need to route the incoming manifest into your yard, sort the train, build the locals, and go run them. You'll notice all kinds of locals and industries tagged. The one beside it is for local LS910J and its destination is Amber Chemical. This tells us that car is for the local train LS906J, and its destination is Frito-Lay. Use Ctrl-F8 to turn on Railcar Tags: Destination. Ok, so here's a shot of a random M-BELBAR. (M-BELBAR is a manifest freight going from Belen, New Mexico, to Barstow, California, on the BNSF). By default, IIRC, M-BELBAR should be tagged for industry. What we're looking for is a symbol that has "Tag for Industry". On the Train Types window, select 'Mixed Freight' and then 'Train Symbols'. If all you have is the main program, these will likely be Needles or Bakersfield. Select one of your spawn points, and click 'Train Types'. We'll use the 'Busy Barstow' scenarioįirst, press Shift-F2 to bring up the AI Traffic Generation window, and click 'Spawn Points'.